! This the manifest file for the Quixe in-browser interpreter, and gives ! the necessary details to Inform's release component (called cBlorb) so that ! the interpreter can be bundled into a released website, all set up ready ! to play the IF story file being released. ! Manifest files have a simple format. They are allowed to set the value of ! any cBlorb placeholders that they would like to, but the ones below are the ! only ones they will likely want to set. These two are needed for the footer ! of the play page: [INTERPRETERVERSION] Quixe for Inform 7 (v. 2.1.0) [] [INTERPRETERURL] http://eblong.com/zarf/glulx/quixe/ [] ! Note that we don't set [INTERPRETER]: cBlorb has already set that to the ! name of the interpreter, in this case, to "Quixe". ! This declares whether the interpreter can handle blorbed Z-machine files ! ("z"), blorbed Glulx files ("g") or both ("zg" or "gz"). No other values ! are legal; note lower case. [INTERPRETERVM] g [] ! [INTERPRETERHEAD] provides code to go into the ... of the ! web page playing the work. (Placeholder text starts on the line after the ! name, and continues until a line reads just []. Line breaks are included ! between lines, though not at the end of the final line; white space is ! stripped out at the left and right hand edges of each line.) ! In writing the head and body, note that the structure of the site being ! constructed is: ! play.html <-- page on which the interpreter runs ! interpreter ! ...the base64-encoded story file... ! ...any files copied over according to the manifest below... ! The placeholder [ENCODEDSTORYFILE] expands to the leafname of the base64 ! version of the story file, which might be (but should not be assumed ! to be) "story.zblorb.js". [INTERPRETERHEAD] [] ! [INTERPRETERBODY] provides the part of the page where the window ! or gadget actually appears. [INTERPRETERBODY]
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[] ! The following footnote is added to the small print about how to play IF ! on the game's main page: [INBROWSERPLAY] Or you can play without downloading anything by following the 'Play In-Browser' link, using the [INTERPRETER] interpreter. You'll need to have Javascript enabled on your web browser. [] ! cBlorb encodes the story file into base64 so that it can be loaded in ! Javascript despite being binary data. The encoding is topped and tailed ! with the following, in order to make the result a valid Javascript function ! call with a string argument: [BASESIXTYFOURTOP] $(document).ready(function() { GiLoad.load_run(null, ' [] [BASESIXTYFOURTAIL] ', 'base64'); }); [] ! Outside of the placeholder parts of the manifest, lines beginning '!', or ! lines which contain only white space, are thrown away; so this is a comment. ! Non-comment lines are the names of files which are copied across when the ! release is made. Anything not listed here won't be copied. jquery-1.11.2.min.js glkote.min.js quixe.min.js dialog.css glkote.css waiting.gif resourcemap.js